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Andrea Rosa

LEVEL DESIGN WORKSHOP

Blog posts January 2021

Five Principles of Good Level Design

During the years spent creating my own custom content, I've also had the privilege of playing many levels created by various skilled designers, and one thing I noticed is each of them had a totally different approach to level design, even though the basic content was often very similar: some had a logical, almost robotic approach to constructing levels, whereas others just thre…

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Website Update

Blog posts can now be shared on Reddit, Facebook and Twitter. Also, check out three new entries in the Commodore 64 section: Data Base, Battleships and Mastermind.

List of Monsters in Citadel

This might be of some interest to those of you who have played Citadel: this is the complete list of monsters for each level on Hard difficulty. I made this list in 2015 as part of the project of expanding the levelpack to its current state. It is worth mentioning that while the readme file states that there are 98 enemies in the Barracks, that is technically an error, because …

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Test: RoboCop +2 Fix by ElfKaa

Ocean’s movie tie-in starring the Future of Law Enforcement was one of the mostly anticipated releases of 1989, and rightly so: with an intellectual concept almost tailor-made for games, this side-scrolling shooter should have been gaming gold. I'm a huge fan of the movie (stably in my Top Ten films of all time since its release), and I had played the hell out of the Data East …

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