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Andrea Rosa

LEVEL DESIGN WORKSHOP

Blog posts : "Commodore 64"

A retrospective of World Conquest

I started designing and programming World Conquest in 1993, with the intention of submitting it to the Italian branch of Zzap! for showcase and evaluation purposes. Back in those days, new Commodore 64 games were becoming rare, so the famous magazine had started reviewing the works submitted by its readers, and obviously I didn't want to miss the opportunity to be mentioned on …

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Test: RoboCop +2 Fix by ElfKaa

Ocean’s movie tie-in starring the Future of Law Enforcement was one of the mostly anticipated releases of 1989, and rightly so: with an intellectual concept almost tailor-made for games, this side-scrolling shooter should have been gaming gold. I'm a huge fan of the movie (stably in my Top Ten films of all time since its release), and I had played the hell out of the Data East …

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